org.rococoa.cocoa.appkit
Class NSAnimation.__aFlags
java.lang.Object
com.sun.jna.Structure
com.ochafik.lang.jnaerator.runtime.Structure<NSAnimation.__aFlags,NSAnimation.__aFlags.ByValue,NSAnimation.__aFlags.ByReference>
org.rococoa.cocoa.appkit.NSAnimation.__aFlags
- All Implemented Interfaces:
- StructureType, StructureTypeDependent, Comparable<Structure<NSAnimation.__aFlags,NSAnimation.__aFlags.ByValue,NSAnimation.__aFlags.ByReference>>
- Direct Known Subclasses:
- NSAnimation.__aFlags.ByReference, NSAnimation.__aFlags.ByValue
- Enclosing class:
- NSAnimation
public static class NSAnimation.__aFlags
- extends Structure<NSAnimation.__aFlags,NSAnimation.__aFlags.ByValue,NSAnimation.__aFlags.ByReference>
Constructor Summary |
NSAnimation.__aFlags()
|
NSAnimation.__aFlags(byte delegateAnimationShouldStart,
byte delegateAnimationDidStop,
byte delegateAnimationDidEnd,
byte delegateAnimationValueForProgress,
byte delegateAnimationDidReachProgressMark,
byte animating,
byte blocking,
int reserved)
|
Methods inherited from class com.ochafik.lang.jnaerator.runtime.Structure |
byReference, byValue, castToArray, castToArray, castToArray, castToReferenceArray, castToReferenceArray, castToValueArray, castToValueArray, clone, compareTo, newArray, read, setDependency, toArray, toArray, toArray, toReferenceArray, toReferenceArray, toValueArray, toValueArray, use, use, use, use, write |
Methods inherited from class com.sun.jna.Structure |
autoRead, autoRead, autoWrite, autoWrite, clear, equals, getAutoRead, getAutoWrite, getPointer, hashCode, newInstance, readField, setAutoRead, setAutoSynch, setAutoWrite, size, toString, writeField, writeField |
delegateAnimationShouldStart
public byte delegateAnimationShouldStart
delegateAnimationDidStop
public byte delegateAnimationDidStop
delegateAnimationDidEnd
public byte delegateAnimationDidEnd
delegateAnimationValueForProgress
public byte delegateAnimationValueForProgress
delegateAnimationDidReachProgressMark
public byte delegateAnimationDidReachProgressMark
animating
public byte animating
blocking
public byte blocking
reserved
public int reserved
NSAnimation.__aFlags
public NSAnimation.__aFlags()
NSAnimation.__aFlags
public NSAnimation.__aFlags(byte delegateAnimationShouldStart,
byte delegateAnimationDidStop,
byte delegateAnimationDidEnd,
byte delegateAnimationValueForProgress,
byte delegateAnimationDidReachProgressMark,
byte animating,
byte blocking,
int reserved)
newArray
public static NSAnimation.__aFlags[] newArray(int arrayLength)
Copyright © 2009. All Rights Reserved.