Uses of Class
org.rococoa.cocoa.appkit.NSOpenGLPixelBuffer

Packages that use NSOpenGLPixelBuffer
org.rococoa.cocoa.appkit   
 

Uses of NSOpenGLPixelBuffer in org.rococoa.cocoa.appkit
 

Methods in org.rococoa.cocoa.appkit that return NSOpenGLPixelBuffer
static NSOpenGLPixelBuffer NSOpenGLPixelBuffer.alloc()
           
abstract  NSOpenGLPixelBuffer NSOpenGLPixelBuffer._class_.alloc()
           
static NSOpenGLPixelBuffer NSOpenGLPixelBuffer.createWithCGLPBufferObj(Pointer pbuffer)
          Factory method
static NSOpenGLPixelBuffer NSOpenGLPixelBuffer.createWithTextureTarget_textureInternalFormat_textureMaxMipMapLevel_pixelsWide_pixelsHigh(int target, int format, int maxLevel, int pixelsWide, int pixelsHigh)
          Factory method
abstract  NSOpenGLPixelBuffer NSOpenGLPixelBuffer.initWithCGLPBufferObj(Pointer pbuffer)
          Original signature : -(id)initWithCGLPBufferObj:(void*)
native declaration : NSOpenGL.h:149
abstract  NSOpenGLPixelBuffer NSOpenGLPixelBuffer.initWithTextureTarget_textureInternalFormat_textureMaxMipMapLevel_pixelsWide_pixelsHigh(int target, int format, int maxLevel, int pixelsWide, int pixelsHigh)
          * size width and height must be powers of two for 1D or 2D or CUBE_MAP targets
* size width and height must also be equal for CUBE_MAP target
* target should be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP or GL_TEXTURE_RECTANGLE_EXT
* internalFormat should be GL_RGB, GL_RGBA or GL_DEPTH_COMPONENT
* maxLevel specifies the desired maximum mipmap level, starting with 0.
static NSOpenGLPixelBuffer NSOpenGLPixelBuffer.new_()
           
abstract  NSOpenGLPixelBuffer NSOpenGLPixelBuffer._class_.new_()
           
abstract  NSOpenGLPixelBuffer NSOpenGLContext.pixelBuffer()
          Original signature : -(NSOpenGLPixelBuffer*)pixelBuffer
native declaration : NSOpenGL.h:243
 

Methods in org.rococoa.cocoa.appkit with parameters of type NSOpenGLPixelBuffer
abstract  void NSOpenGLContext.setPixelBuffer_cubeMapFace_mipMapLevel_currentVirtualScreen(NSOpenGLPixelBuffer pixelBuffer, int face, int level, int screen)
          * Attach context to an NSOpenGLPixelBuffer instance.
abstract  void NSOpenGLContext.setTextureImageToPixelBuffer_colorBuffer(NSOpenGLPixelBuffer pixelBuffer, int source)
          * This call is a mirror of CGLTexImagePBuffer.
 



Copyright © 2009. All Rights Reserved.